©2020 by Lara Barbier

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Learning to draw with a pencil made of code

My partner in crime, Simon Ashbery, has written a brilliant and in-depth series of blog posts on his research into the rendering techniques of Rasterization, Raytracing and Raymarching and how this relates to creating 3D fractals for our VR project, Fractus.

A prototype for Fractus using Sebastian Lague’s open source code (https://github.com/SebLague/ray-marching), which Simon believes he in turn derived from code by Mikael Hvidtfeldt Christensen (http://blog.hvidtfeldts.net/index.php/2011/09/distance-estimated-3d-fractals-v-the-mandelbulb-different-de-approximations/)


#Fractus #Code #VR #Raymarching #Art #Rasterization #Raytracing

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