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A picture is worth a thousand words

My creative collaborator, Simon Ashbery, has been very busy the last month getting to grips with creating fractals. It’s probably best to just let the images speak for themselves: This is fun if somewhat unsettling #gamedev #indiedev #unity3D pic.twitter.com/kIcx0mLFOA — Ash (@Si_Ashbery) July 4, 2019 3 months ago I heavily doubted I'd have any success getting a ray marched mandel box working in Unity. I'm happy to be wrong! #gamedev #IndieDev #unity3d #fractal #generativeart

Learning to draw with a pencil made of code

My partner in crime, Simon Ashbery, has written a brilliant and in-depth series of blog posts on his research into the rendering techniques of Rasterization, Raytracing and Raymarching and how this relates to creating 3D fractals for our VR project, Fractus. A prototype for Fractus using Sebastian Lague’s open source code (https://github.com/SebLague/ray-marching), which Simon believes he in turn derived from code by Mikael Hvidtfeldt Christensen (http://blog.hvidtfeldts.net/