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Fractus – The Trailer

Boom! Fractus Trailer from Lara Barbier on Vimeo. #Fractals #Fractus #Trailer #VR

A milestone

Yesterday we rehearsed and then recorded our final V.O for Fractus, which felt like such a milestone! Huzzah! We worked with a wonderful performance director, Deirdre Daly and two brilliant actors. Neath Champion-Weeks, as the voice of Melody and Elroy ‘Spoonface’ Powell as the voice of Fractus. #Fractus #Immersive #LCC #VR

Pivot(al) Conversations Part 2

One of my LCC Screenwriting lecturer’s once said to me that often as a screenwriter you won’t be clear on what your theme is until several drafts in to a script. However, she also said that you’ll find that no matter how much you think you’re writing a unique story each time, writers often have one or two themes they spend their whole lives writing about, and you can see it crop up in their work time and time again. It makes sense to me – part of why I think many of us do cre

A picture is worth a thousand words

My creative collaborator, Simon Ashbery, has been very busy the last month getting to grips with creating fractals. It’s probably best to just let the images speak for themselves: This is fun if somewhat unsettling #gamedev #indiedev #unity3D pic.twitter.com/kIcx0mLFOA — Ash (@Si_Ashbery) July 4, 2019 3 months ago I heavily doubted I'd have any success getting a ray marched mandel box working in Unity. I'm happy to be wrong! #gamedev #IndieDev #unity3d #fractal #generativeart

Learning to draw with a pencil made of code

My partner in crime, Simon Ashbery, has written a brilliant and in-depth series of blog posts on his research into the rendering techniques of Rasterization, Raytracing and Raymarching and how this relates to creating 3D fractals for our VR project, Fractus. A prototype for Fractus using Sebastian Lague’s open source code (https://github.com/SebLague/ray-marching), which Simon believes he in turn derived from code by Mikael Hvidtfeldt Christensen (http://blog.hvidtfeldts.net/