Search

Art, The Universe and Everything

You don’t make a photograph just with a camera. You bring to the act of photography all the pictures you have seen, the books you have read, the music you have heard, the people you have loved. – Ansel Adams I love this quote as it’s such a good reminder that your own art is enriched by everything you experience – which is why you should go out and experience things! Sounds simple enough. However, that can easily slip by the wayside when you’re head down pursuing a creative c

Fractus: A new brief

Fractus is a VR experience that explores the repetition of history through a powerful audioscape inside a wonderous, infinite fractal universe. What R&D can teach you When you pitch a project it’s perfect – in that small paragraph vagueries are glossed over, and ideas sound pithy, streamlined and even…easy. It’s only when you start to unpack an idea, when you begin to drill down into the nuts and bolts, that you realise you’ve actually built a house out of cheese and only bro

Learning to draw with a pencil made of code

My partner in crime, Simon Ashbery, has written a brilliant and in-depth series of blog posts on his research into the rendering techniques of Rasterization, Raytracing and Raymarching and how this relates to creating 3D fractals for our VR project, Fractus. A prototype for Fractus using Sebastian Lague’s open source code (https://github.com/SebLague/ray-marching), which Simon believes he in turn derived from code by Mikael Hvidtfeldt Christensen (http://blog.hvidtfeldts.net/